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MS støtter op om open sovs til Linux. Google støtter .NET. Og Apple støtter osse open sovs og omtaler MS Officepakke i deres Keynote.
Er der ved at ske noget interessant længere fremme i tiden i forbindelse med det her?
Er der ved at ske noget interessant længere fremme i tiden i forbindelse med det her?
Personligt syntes jeg at det er udtryk for en positiv udvikling.
Det bliver spændende at se hvad fremtiden bringer.
Det bliver spændende at se hvad fremtiden bringer.
Jeg kan heller ikke forudsuge Apple for tiden. Der er ved at ske et skifte og omprioritering af software og hardware fokus i alle virksomheder tror jeg.
Men jeg tror det er sundt selvom det bliver noget anderledes for os vaneforbrugere :D
Men jeg tror det er sundt selvom det bliver noget anderledes for os vaneforbrugere :D
#7: F.eks.:
http://www.theverge.com/2016/11/14/13621116/micros...
Ikke at der er noget galt i det, det er bare ikke 'den rigtige' Visual Studio. Men det kan det selvfølgelig blive på sigt.
http://www.theverge.com/2016/11/14/13621116/micros...
Ikke at der er noget galt i det, det er bare ikke 'den rigtige' Visual Studio. Men det kan det selvfølgelig blive på sigt.
#8
Ja - det ser ud som om det er Xamarin Studio der er basis. Omend lidt mere end rebranding.
https://msdn.microsoft.com/magazine/mt790182
Ja - det ser ud som om det er Xamarin Studio der er basis. Omend lidt mere end rebranding.
https://msdn.microsoft.com/magazine/mt790182
At Connect(); in November, Microsoft is launching a preview of Visual Studio for Mac. This is an exciting development, evolving the mobile-centric Xamarin Studio IDE into a true mobile-first, cloud-first development tool for .NET and C#, and bringing the Visual Studio development experience to the Mac.
Its UX is inspired by Visual Studio, yet designed to look and feel like a native citizen of macOS.
Below the surface, Visual Studio for Mac also has a lot in common with its siblings in the Visual Studio family. Its IntelliSense and refactoring use the Roslyn Compiler Platform; its project system and build engine use MSBuild; and its source editor supports TextMate bundles.
With the fragmented mobile market today it’s important to be able to target a wide range of devices. Because it’s based on Xamarin Studio, Visual Studio for Mac has mature support for C#-based iOS, Android and Mac development with the Xamarin Platform. You can take advantage of your existing C# experience and libraries, and share common code across platforms, with full access to the native APIs so you can build a fast, polished native app experience.
For even greater code sharing, you can use the cross-platform Xamarin.Forms UI library, which provides a familiar XAML-based development environment that can target multiple platforms, including iOS, Android, macOS and the Universal Windows Platform (UWP)
The Visual Studio for Mac workspace should be familiar to existing Visual Studio developers. When you first open it, you see a Welcome Page with a list of recently opened solutions, a feed of developer news and other information to help you get started.
Like Xamarin Studio, Visual Studio for Mac is based on the open source MonoDevelop IDE, which is actively developed by Microsoft. It’s written entirely in C#, and has a rich extensibility model that you can use to add functionality ranging from simple editor commands to entirely new languages and project types. Even core features such as C# editing, Xamarin.iOS, Xamarin.Android and ASP.NET Core are implemented as extensions.
Like Visual Studio and Visual Studio Code, the C# support in Visual Studio for Mac is powered by the open source Roslyn Compiler Platform. You get the exact same IntelliSense experience you’re familiar with from Visual Studio, as well as support for in-editor live Analyzers and Code Fixes. Visual Studio for Mac even includes the Refactoring Essentials collection of Analyzers and Code Fixes by default.
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